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X3 albion prelude script editor money
X3 albion prelude script editor money






x3 albion prelude script editor money

With major races having 30-52 Recon M5s it is an inevitability that illegals stations will quickly be found in sectors owned by a major race.

x3 albion prelude script editor money

The shield fractions that trigger a retreat are 30km from anywhere) there is a 5% chance that any Recon M5s of that race entering the sector will make a beeline for it and order a military strike. In the war sectors if either the Argon or the Terran are 20% shielding.

x3 albion prelude script editor money

The sectors Jupiter, Asteroid Belt, Heretics End, Omicron Lyrae, Treasure Chest and Elysium Of Light are designated as war sectors from the start of a new game until the option to end the war at the end of the Shady Business plot. All spawns occur within a sphere at 1.05-1.33x sector radius. 8 Crates of 2-5 Pandora Engine Tunings or Rudder Optimisations also spawn in random Pirate owned sectors. When a new game is started 1 Kha'ak Corvette (M6), 8 Kha'ak M4/M5s, 2 Kha'ak Fighters (M3) and 4 M4/M3s of random race (Argon, Boron, Kha'ak, Paranid, Split or Teladi) abandoned ships are spawned within 1-3 sectors of Argon Prime, Seizewell, Trinity Sanctum, Great Reef, Cardinals Domain, Avarice, Omicron Lyrae, Family Pride, Home Of Opportunity, Bluish Snout Grand Exchange, Megnir, Queens Retribution and Belt Of Aguilar while an abandoned ship is always found in Freedom's Reach and the Xenon HUB Unknown Sector. Here is a list of the primary factors which govern the NPCs and the X-Universe layout. The X-Universe of X3: AP is a busy place even without player intervention or direct observation with several hundred NPC ships being active at any given time and the layout of sectors changing as game time progresses. How the X-Universe operates (A general overview) TP: Lost Lar is the only starting scenario to begin with a personnel transport allowing for early spacewalk boarding or taxi and personnel transport missions.TS: Humble Merchant, Poisoned Paranid, Teladi Trafficker and Pious Paranid begin with small transports allowing the rapid accumulation of wealth through trading.M5: Tormented Teladi, Savage Split, Anonymous Argon, Boring Boron, Humble Merchant and Suicidal Squid begin with scouts which are good for exploration but the small cargo bays limit mission and trading opportunities while the weak shielding and fire power mean targets must be engaged with caution.M4: Argon Patriot and Nostalgic Argon starting scenarios begin with interceptors meaning only smaller targets can be easily engaged while ships with a rear turret will have to be approached with greater caution.M3: Argon Peacekeeper, Bankrupt Assassin, Aldrin Adventurer, Goner Witness and Unholy Traitor starting scenarios begin with fighters which have enough cargo space to do taxi and military transport missions and with the exception of the Goner Witness have enough fire power to engage single targets with ease.M6: Terran Commander is the only starting scenario to begin with a corvette allowing for a mix of missions, trade and piracy to be used to get started while the starting ship has enough fire power to engage multiple opponents.Starting scenarios can generally be grouped by the class of the starting ship. Going Terran Commander or Aldrin Adventurer gives the player access to the Terran PHQ which can dock more ships and hold more wares than the Commonwealth PHQ while the Tormented Teladi and Unholy Traitor starting scenarios give the player unique ships to reverse engineer. What starting scenario the player chooses will impact the starting difficulty of the game and in some cases have long term benefits that cannot be obtained by playing other starting scenarios.








X3 albion prelude script editor money